Take Virtual Worlds: Living in Tudor Times in Second Life even if you are not in the SJSU SLIS MLIS program

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Take Virtual Worlds: Living in Tudor Times in Second Life even if you are not in the SJSU SLIS MLIS program

Lori Bell-2

Take Virtual Worlds:  Living in Tudor Times in Second Life even if you are not in the SJSU SLIS MLIS program!


You can now take courses at San Jose State University School of Library and Information Science even if you are not formally enrolled in the MLIS or MARA programs.  The i.School Open Classes program at San José State University (SJSU) offers continuing education and professional development opportunities for future and current information professionals. The fully online Open Classes program is open to everyone with a bachelor's degree or higher. Individuals can enroll in graduate-level courses on a space-available basis and earn college credit.  This summer, SJSU SLIS will offer a Virtual Worlds course on Living in Tudor Times in the virtual world of Second Life.  See the Syllabus at http://slisapps.sjsu.edu/gss/ajax/showSheet.php?id=5630.    You need to sign up by May 15, 2014   For more information about the course, contact Lori Bell at [hidden email]


Most of the 60+ electives offered in the SJSU information school’s ALA-accredited Master of Library and Information Science (MLIS) program and Master of Archives and Records Administration (MARA) program are available through the Open Classes program.

Courses cover a wide range of topics, including emerging technology, digitization and digital preservation, records management, web usability, data mining, information visualization, collection management, digital asset management, and library services for children and teens. In addition, we offer courses that will help you improve your leadership skills.


Courses are offered during fall, spring, and summer sessions (subject to space availability). Note that the courses offered each session vary, providing you with new opportunities to explore.

All courses in the i.School Open Classes program are delivered exclusively online. Reap the benefits of our school's online delivery model:


Fit coursework around your schedule. Most course content is delivered asynchronously, allowing you to complete assignments and interact with your instructor and classmates at your convenience.


Participate in a collaborative learning community, where you will exchange ideas and perspectives with students and faculty in the SJSU information school’s exclusively online MLIS, MARA, and Post-Master’s Certificate programs.


Live anywhere while taking a graduate-level course at San José State University.


ENROLLMENT

The i.School Open Classes program at San José State University is open to everyone with a bachelor's degree or higher, and especially relevant for information professionals who would like to continue their education and expand their skills and knowledge in the information field. Students who complete courses through the Open Classes program receive college credit on their San José State University transcript. Courses are offered on a space available basis, and course selection will vary each session.

 

Students may take more than one course each session. However, when deciding on how many classes to take each session, we recommend that students carefully consider the rigor of the graduate-level coursework and their responsibilities outside of school, such as work and family obligations.


Important Dates

Summer Session courses run from Monday, June 2, 2014, through Friday, August 8, 2014.

The Open Classes Sign-Up form is due no later than Thursday, May 15, 2014. However, the sooner you submit the form, the greater the likelihood you will have a spot in a course.

Students will be notified by Friday, May 16, 2014, if space is available in selected courses. Students will have until Wednesday, May 21, 2014, to confirm that they plan to enroll in the course, which will guarantee their spot in the course.


Fees

Course fees are $474 (USD) per unit, and most courses are 3 units. The total cost for one 3-unit class is $1,422 plus any required course materials. Fees are due within 21 days of registration. Fees are subject to change.


See other available courses here:  http://slisweb.sjsu.edu/programs/ischool-open-classes/course-topics/summer-2014-course-list


Students who enroll in Open Classes do not need to complete any prerequisites prior to enrolling.

Open Classes FAQhttp://slisweb.sjsu.edu/programs/ischool-open-classes/open-classes-faqs

For more information, contact Vicki Robison, SJSU SLIS Student Services Coordinator at [hidden email].


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Searching for teleporter recommendations

Granaas, Michael
 
Hi All,
 
I need a teleporter system with the following properties:
 
1. Grid-wide.   I have small plots located all over the mainland and want folks to be able to get from one to another.
 
2. Newbie friendly.  I am fond of the sign boards (touch here to teleport) but I don't have enough experience to know what truly counts as newbie friendly.
 
3. $L cost is a factor, but not at the cost of functionality.  If the $L3000 unit really is twice as good as the $L1500 unit I will spend the $L.  I just don't want to do it the other way around.
 
4.  Bone-head simple.  I think I will be setting these up myself, and well.....
 
Thanks,
 
Michael
 

__________________________________________________________

Michael Granaas                                           [hidden email]

Department of Psychology                           SL: VRprofessor Resident

University of South Dakota

414 E. Clark St                                             Phone: 605 677 5295

Vermillion, SD  57069                                 FAX: 605 677 3195

 ____________________________________________________________

My Personal Pet Project:  http://maps.secondlife.com/secondlife/Hamnida/139/62/91 

Free classrooms for educators exploring Second Life

 

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Re: Searching for teleporter recommendations

Rolig Loon
At the risk of shameless self-pro\motion ...... https://marketplace.secondlife.com/p/Advanced-Teleport-System/4709891

That system lets you put up to 11 target locations on the sim.  You don't need to supply target coordinates or anything except a unique name for each teleport target.  The teleporters in the system locate each other automatically, so you can move them around at will.  All a user needs to do is click and select a target destination from the dialog menu.

Rolig


On Mon, Apr 28, 2014 at 3:47 PM, Granaas, Michael <[hidden email]> wrote:
 
Hi All,
 
I need a teleporter system with the following properties:
 
1. Grid-wide.   I have small plots located all over the mainland and want folks to be able to get from one to another.
 
2. Newbie friendly.  I am fond of the sign boards (touch here to teleport) but I don't have enough experience to know what truly counts as newbie friendly.
 
3. $L cost is a factor, but not at the cost of functionality.  If the $L3000 unit really is twice as good as the $L1500 unit I will spend the $L.  I just don't want to do it the other way around.
 
4.  Bone-head simple.  I think I will be setting these up myself, and well.....
 
Thanks,
 
Michael
 

__________________________________________________________

Michael Granaas                                           [hidden email]

Department of Psychology                           SL: VRprofessor Resident

University of South Dakota

414 E. Clark St                                             Phone: <a href="tel:605%20677%205295" value="+16056775295" target="_blank">605 677 5295

Vermillion, SD  57069                                 FAX: <a href="tel:605%20677%203195" value="+16056773195" target="_blank">605 677 3195

 ____________________________________________________________

My Personal Pet Project:  http://maps.secondlife.com/secondlife/Hamnida/139/62/91 

Free classrooms for educators exploring Second Life

 

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Educators mailing list
To unsubscribe
https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators



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Re: Searching for teleporter recommendations

Josain Zsun
I've not encountered a Grid wide teleporter. 
It took me a long time to realize all the ones I found would only work within a sim.
 In Chilbo, I paired them close to sim boundarys.  Arrive at one, walk across the sim boundary take the next one.  If there was a sim in between, it was time to fly.


On Mon, Apr 28, 2014 at 2:00 PM, Rolig Loon <[hidden email]> wrote:
At the risk of shameless self-pro\motion ...... https://marketplace.secondlife.com/p/Advanced-Teleport-System/4709891

That system lets you put up to 11 target locations on the sim.  You don't need to supply target coordinates or anything except a unique name for each teleport target.  The teleporters in the system locate each other automatically, so you can move them around at will.  All a user needs to do is click and select a target destination from the dialog menu.

Rolig


On Mon, Apr 28, 2014 at 3:47 PM, Granaas, Michael <[hidden email]> wrote:
 
Hi All,
 
I need a teleporter system with the following properties:
 
1. Grid-wide.   I have small plots located all over the mainland and want folks to be able to get from one to another.
 
2. Newbie friendly.  I am fond of the sign boards (touch here to teleport) but I don't have enough experience to know what truly counts as newbie friendly.
 
3. $L cost is a factor, but not at the cost of functionality.  If the $L3000 unit really is twice as good as the $L1500 unit I will spend the $L.  I just don't want to do it the other way around.
 
4.  Bone-head simple.  I think I will be setting these up myself, and well.....
 
Thanks,
 
Michael
 

__________________________________________________________

Michael Granaas                                           [hidden email]

Department of Psychology                           SL: VRprofessor Resident

University of South Dakota

414 E. Clark St                                             Phone: <a href="tel:605%20677%205295" target="_blank" value="+16056775295">605 677 5295

Vermillion, SD  57069                                 FAX: <a href="tel:605%20677%203195" target="_blank" value="+16056773195">605 677 3195

 ____________________________________________________________

My Personal Pet Project:  http://maps.secondlife.com/secondlife/Hamnida/139/62/91 

Free classrooms for educators exploring Second Life

 

_______________________________________________
Educators mailing list
To unsubscribe
https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators



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Re: Searching for teleporter recommendations

Rolig Loon
In reply to this post by Rolig Loon
Ah... Grid-wide?  No.  Mine is sim-wide.  Sorry for the misreading.  However, all you really need to do is hand your students a folder with LMs to your target destinations.  Learning to double click a LM in inventory is a basic newbie skill worth cultivating. 

Rolig


On Mon, Apr 28, 2014 at 4:00 PM, Rolig Loon <[hidden email]> wrote:
At the risk of shameless self-pro\motion ...... https://marketplace.secondlife.com/p/Advanced-Teleport-System/4709891

That system lets you put up to 11 target locations on the sim.  You don't need to supply target coordinates or anything except a unique name for each teleport target.  The teleporters in the system locate each other automatically, so you can move them around at will.  All a user needs to do is click and select a target destination from the dialog menu.

Rolig


On Mon, Apr 28, 2014 at 3:47 PM, Granaas, Michael <[hidden email]> wrote:
 
Hi All,
 
I need a teleporter system with the following properties:
 
1. Grid-wide.   I have small plots located all over the mainland and want folks to be able to get from one to another.
 
2. Newbie friendly.  I am fond of the sign boards (touch here to teleport) but I don't have enough experience to know what truly counts as newbie friendly.
 
3. $L cost is a factor, but not at the cost of functionality.  If the $L3000 unit really is twice as good as the $L1500 unit I will spend the $L.  I just don't want to do it the other way around.
 
4.  Bone-head simple.  I think I will be setting these up myself, and well.....
 
Thanks,
 
Michael
 

__________________________________________________________

Michael Granaas                                           [hidden email]

Department of Psychology                           SL: VRprofessor Resident

University of South Dakota

414 E. Clark St                                             Phone: <a href="tel:605%20677%205295" value="+16056775295" target="_blank">605 677 5295

Vermillion, SD  57069                                 FAX: <a href="tel:605%20677%203195" value="+16056773195" target="_blank">605 677 3195

 ____________________________________________________________

My Personal Pet Project:  http://maps.secondlife.com/secondlife/Hamnida/139/62/91 

Free classrooms for educators exploring Second Life

 

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Educators mailing list
To unsubscribe
https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators




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Re: Searching for teleporter recommendations

Wahl, Lori (lwahl@uidaho.edu)
In reply to this post by Granaas, Michael
There is a Long Range Teleport script that will teleport the user to other sims.  You input both the Sim Name and the coordinates into the script. You could use it to create a Grid Wide Teleport system.  If you want a copy of the script, IM me in world: Diantha Petrov.
Diantha/Lori

Lori Wahl
Instructor
Clothing, Textiles and Design
School of Family and Consumer Sciences
University of Idaho
mobile: 503.913.3658
SL: Diantha Petrov
Skype: lori_wahl



On Apr 28, 2014, at 1:47 PM, Granaas, Michael <[hidden email]> wrote:

 
Hi All,
 
I need a teleporter system with the following properties:
 
1. Grid-wide.   I have small plots located all over the mainland and want folks to be able to get from one to another.
 
2. Newbie friendly.  I am fond of the sign boards (touch here to teleport) but I don't have enough experience to know what truly counts as newbie friendly.
 
3. $L cost is a factor, but not at the cost of functionality.  If the $L3000 unit really is twice as good as the $L1500 unit I will spend the $L.  I just don't want to do it the other way around.
 
4.  Bone-head simple.  I think I will be setting these up myself, and well.....
 
Thanks,
 
Michael
 
__________________________________________________________Michael Granaas                                           [hidden email]Department of Psychology                           SL: VRprofessor ResidentUniversity of South Dakota414 E. Clark St                                             Phone: 605 677 5295Vermillion, SD  57069                                 FAX: 605 677 3195 ____________________________________________________________
Free classrooms for educators exploring Second Life
 
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Re: Searching for teleporter recommendations

Eloise Pasteur
In reply to this post by Rolig Loon
I haven’t checked recently - they keep talking about doing it and then backing out - but last I checked there wasn’t really a grid-wide teleporter, for other sims the best you can do is either offer landmarks to inventory (which has issues with them getting lost if not expected) or open the map with a landmark highlighted on it. 

If you’re happy with the map version, I think I’ve got a script that reads the location of a lm so you just drop the lm into the item, it reads the location and will open the map with that location set up for anyone that touches it. Tell me your avatar’s name and I can drop it off on you unless I’m having a senior moment. You’d have to build a signpost for it.

For a consistent experience, I’d suggest one of the multitude of inventory folder givers out there, that gives a folder called something useful like “Michael’s Educational Lands” or similar. They’re all there, in one place and you can put a giver on each plot. You can get a free one that you’d have to update on each plot if you change your lands or for a bit of a cost (haven’t checked prices) a networked one so you update the landmarks in a central place and anyone touching a giver gets the latest batch. Since I guess you’re not going to chop and change that often, the former solution ought to work fine for you.

El.

On 28 Apr 2014, at 22:45, Rolig Loon <[hidden email]> wrote:

Ah... Grid-wide?  No.  Mine is sim-wide.  Sorry for the misreading.  However, all you really need to do is hand your students a folder with LMs to your target destinations.  Learning to double click a LM in inventory is a basic newbie skill worth cultivating.  <330.png>

Rolig


On Mon, Apr 28, 2014 at 4:00 PM, Rolig Loon <[hidden email]> wrote:
At the risk of shameless self-pro\motion ...... https://marketplace.secondlife.com/p/Advanced-Teleport-System/4709891

That system lets you put up to 11 target locations on the sim.  You don't need to supply target coordinates or anything except a unique name for each teleport target.  The teleporters in the system locate each other automatically, so you can move them around at will.  All a user needs to do is click and select a target destination from the dialog menu.

Rolig


On Mon, Apr 28, 2014 at 3:47 PM, Granaas, Michael <[hidden email]> wrote:
 
Hi All,
 
I need a teleporter system with the following properties:
 
1. Grid-wide.   I have small plots located all over the mainland and want folks to be able to get from one to another.
 
2. Newbie friendly.  I am fond of the sign boards (touch here to teleport) but I don't have enough experience to know what truly counts as newbie friendly.
 
3. $L cost is a factor, but not at the cost of functionality.  If the $L3000 unit really is twice as good as the $L1500 unit I will spend the $L.  I just don't want to do it the other way around.
 
4.  Bone-head simple.  I think I will be setting these up myself, and well.....
 
Thanks,
 
Michael
 
__________________________________________________________
Michael Granaas                                           [hidden email]
Department of Psychology                           SL: VRprofessor Resident
University of South Dakota
414 E. Clark St                                             Phone: <a href="tel:605%20677%205295" value="+16056775295" target="_blank">605 677 5295
Vermillion, SD  57069                                 FAX: <a href="tel:605%20677%203195" value="+16056773195" target="_blank">605 677 3195
 ____________________________________________________________
Free classrooms for educators exploring Second Life
 

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Re: Searching for teleporter recommendations

Sheila Webber
I've got a commercial version of the map-producing one, which is grid wide. I got it a few years ago, but it is still on sale
http://maps.secondlife.com/secondlife/ASD%20Studios/153/172/29
It is a flat circle with right and left arrow keys. You drop landmarks into it. It displays the name of the selected landmark in hover text. When you click the arrow keys it cycles through them alphabetically and you can stop when the one you want is displayed. When you click it, it brings up the world map and you have to click teleport. The copiable version is 550 linden

Advantages:
- very easy to set up - just need to make sure your landmarks have good descriptive names and then drop them into the object.
- For the same reason, really easy to add or delete LMs, I think this easy update is a big plus.
- you can retexture it to put on your own logo or whatever (at least you can on the one I've got, and it looks just the same as teh one on the poster)

Disadvantages
- From my experience, it is not "intuitive" - people sometimes have trouble clicking the arrows. On the other hand, I've not seen an easily-updateable grid-wide alternative that is MORE intuitive. You could also have a series of them just with one LM in each, and big posters behind telling you where each one was going, rather than having to get people to select using the arrows.
- I have had one or two suddenly go wonky, I know not why. But I just replaced them with a working version. Mostly they've been very reliable.

Sheila

--------------
Sheila Webber, Senior Lecturer & Director of the Centre for Information Literacy Research, Information School, The University of Sheffield, 211 Portobello Street, Sheffield, S1 4DP. UK
[hidden email]
Phone: +44 114 222 2641
Second Life & Twitter: Sheila Yoshikawa
The Information Literacy Weblog http://information-literacy.blogspot.com/


On 29 April 2014 08:31, Eloise Pasteur <[hidden email]> wrote:
I haven’t checked recently - they keep talking about doing it and then backing out - but last I checked there wasn’t really a grid-wide teleporter, for other sims the best you can do is either offer landmarks to inventory (which has issues with them getting lost if not expected) or open the map with a landmark highlighted on it. 

If you’re happy with the map version, I think I’ve got a script that reads the location of a lm so you just drop the lm into the item, it reads the location and will open the map with that location set up for anyone that touches it. Tell me your avatar’s name and I can drop it off on you unless I’m having a senior moment. You’d have to build a signpost for it.

For a consistent experience, I’d suggest one of the multitude of inventory folder givers out there, that gives a folder called something useful like “Michael’s Educational Lands” or similar. They’re all there, in one place and you can put a giver on each plot. You can get a free one that you’d have to update on each plot if you change your lands or for a bit of a cost (haven’t checked prices) a networked one so you update the landmarks in a central place and anyone touching a giver gets the latest batch. Since I guess you’re not going to chop and change that often, the former solution ought to work fine for you.

El.

On 28 Apr 2014, at 22:45, Rolig Loon <[hidden email]> wrote:

Ah... Grid-wide?  No.  Mine is sim-wide.  Sorry for the misreading.  However, all you really need to do is hand your students a folder with LMs to your target destinations.  Learning to double click a LM in inventory is a basic newbie skill worth cultivating.  <330.png>

Rolig


On Mon, Apr 28, 2014 at 4:00 PM, Rolig Loon <[hidden email]> wrote:
At the risk of shameless self-pro\motion ...... https://marketplace.secondlife.com/p/Advanced-Teleport-System/4709891

That system lets you put up to 11 target locations on the sim.  You don't need to supply target coordinates or anything except a unique name for each teleport target.  The teleporters in the system locate each other automatically, so you can move them around at will.  All a user needs to do is click and select a target destination from the dialog menu.

Rolig


On Mon, Apr 28, 2014 at 3:47 PM, Granaas, Michael <[hidden email]> wrote:
 
Hi All,
 
I need a teleporter system with the following properties:
 
1. Grid-wide.   I have small plots located all over the mainland and want folks to be able to get from one to another.
 
2. Newbie friendly.  I am fond of the sign boards (touch here to teleport) but I don't have enough experience to know what truly counts as newbie friendly.
 
3. $L cost is a factor, but not at the cost of functionality.  If the $L3000 unit really is twice as good as the $L1500 unit I will spend the $L.  I just don't want to do it the other way around.
 
4.  Bone-head simple.  I think I will be setting these up myself, and well.....
 
Thanks,
 
Michael
 
__________________________________________________________
Michael Granaas                                           [hidden email]
Department of Psychology                           SL: VRprofessor Resident
University of South Dakota
414 E. Clark St                                             Phone: <a href="tel:605%20677%205295" value="+16056775295" target="_blank">605 677 5295
Vermillion, SD  57069                                 FAX: <a href="tel:605%20677%203195" value="+16056773195" target="_blank">605 677 3195
 ____________________________________________________________
Free classrooms for educators exploring Second Life
 

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Re: Searching for teleporter recommendations

Granaas, Michael
Thanks All for the helpful feedback.
 
I think I am going to start with a notecard since I can get that done very quickly and easily and I have a notecard giver already.
 
Then, after finals, I'll take some time to look at the different teleporter options.
 
Thanks,
Michael/VRprofessor

__________________________________________________________

Michael Granaas                                           [hidden email]

Department of Psychology                           SL: VRprofessor Resident

University of South Dakota

414 E. Clark St                                             Phone: 605 677 5295

Vermillion, SD  57069                                 FAX: 605 677 3195

 ____________________________________________________________

My Personal Pet Project:  http://maps.secondlife.com/secondlife/Hamnida/139/62/91 

Free classrooms for educators exploring Second Life

 
 

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Re: Searching for teleporter recommendations

John Jamison-2
Sorry I'm late to the game here...

I've been using a tp device called SuperTP, which is cross-sim as well as inner-sim. It is extremely easy to setup and use. I've not checked to see if it is still available but will do so. The creator was Reiji Mills.

I've also used the Hippotech transporters with good success, also easy to setup and use.

There are many cross-sim transporters available, and most of them are very modifiable to create the 'look' you want to create.

Thanks,

John/VB


On Wed, Apr 30, 2014 at 8:07 AM, Granaas, Michael <[hidden email]> wrote:
Thanks All for the helpful feedback.
 
I think I am going to start with a notecard since I can get that done very quickly and easily and I have a notecard giver already.
 
Then, after finals, I'll take some time to look at the different teleporter options.
 
Thanks,
Michael/VRprofessor

__________________________________________________________

Michael Granaas                                           [hidden email]

Department of Psychology                           SL: VRprofessor Resident

University of South Dakota

414 E. Clark St                                             Phone: <a href="tel:605%20677%205295" value="+16056775295" target="_blank">605 677 5295

Vermillion, SD  57069                                 FAX: <a href="tel:605%20677%203195" value="+16056773195" target="_blank">605 677 3195

 ____________________________________________________________

My Personal Pet Project:  http://maps.secondlife.com/secondlife/Hamnida/139/62/91 

Free classrooms for educators exploring Second Life

 
 

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--
--
John Jamison, PhD.
[hidden email]
217.416.4506

LMS
http://www.imagilearning.net

Blog
http://www.imagilearning.com

Scoop-It
http://www.scoop.it/t/imagilearning
http://www.scoop.it/t/old-time-radio

Skype: virtualbacon
LinkedIn: http://www.linkedin.com/in/jjamison

Second Life
"Virtual Bacon"
http://slurl.com/secondlife/imagiLEARNING/219/67/29


“If at first the idea is not absurd, then there is no hope for it.” 
― Albert Einstein



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