Using Signature Character Strengths in 3D Games & Simulation for June 10th Nonprofit Commons Meeting
This Friday, June10th,TechSoup'sNonProfitCommons in Second Life will feature Dr. CynthiaCalongne(LyrLobo) and Dr. AndrewStricker(SpinozaQuinnell) with a discussion on understanding signature character strengths, and how those can be used in games and simulations. Following the discussion, there will be a chance to have an in-depth tour of character strength tools.
Dr. CynthiaCalongne,is a professor, author, and researcher with 20 years of experience in developing virtual environments and teaching. For 13 years, she worked as a software engineer and a systems programmer for Air Force Space Command and on Capitol Hill. In 2010, AndyStricker, MikeMcCrocklin, and CynthiaCalongnewon the first $25,000 Grand Prize in the Federal Virtual World Challenge for the Mars Expedition Strategy Challenge.
Dr. AndrewStrickerserves Air University by helping to design, develop, and implement advanced and emerging learning technologies into Air Force educational and professional military education programs. Prior to his arrival to Air University Andrew served Vanderbilt University as Associate Provost for Innovation Through Technology. He was responsible for working with academic, technology and administrative leaders to prioritize, plan and execute the infusion of educational technologies and enabling innovations for improving learning, teaching and research. Andrew also served 27 years as an Air Force officer and scientist specializing in behavioral sciences and human-factors engineering. His graduate work was conducted at Texas A&M University, College Station, Texas and Yale University, New Haven, Connecticut.
The Nonprofit Commons in Second Life is a program sponsored by Caravan Studios - http://caravanstudios.org, a division ofTechSoupGlobal, http://techsoup.org. The mission of the Nonprofit Commons in Second Life is to create a community for nonprofits to explore and learn about virtual worlds, foster connections, and discover the many ways in which nonprofits might utilize the unique environment of Second Life to achieve their missions.